![]() The first one, released in 2021, was called Life In The Analog Age: Rainy Day and based on my comic and animated web series. This is the third game I’ve made in GB Studio. As far as the graphics, I really love black-and-white cartoons and the gaming equivalent of that is early computers (like the Macintosh) that use binary images in black and white, also known as ‘1-bit.’ I thought it was a fun creative challenge to make a whole game in that style. ![]() One game that was a big inspiration was Guzzler on the SG-1000. Games from the early days of the NES and earlier, like Pac-Man, Adventures of Lolo, and Kickle Cubicle. The games I’m always drawn to are short simple games that have appealing graphics or interesting mechanics. I’m pulling from my decades of gaming and watching cartoons. It’s kind of like a puzzle racer because the more bubbles you have at the end of each level the better. What makes it unique is when you enter a level, you have nine bubbles to complete the level, but the bubbles fire automatically so they also serve as a timer. As you finish levels, it unlocks more parts of the overworld maze to escape. For more detailed information, please visit source-code.Most of the game is made up of single screen puzzles that you complete by blowing bubbles at enemies. ![]() #GAMES MADE WITH GAMEMAKER STUDIO 2 CODE#Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the book's product page, located at 978-1-4842-5009-9. For more information, reference our Print and eBook Bulk Sales web page at. eBook versions and licenses are also available for most titles. Apress titles may be purchased in bulk for academic, corporate, or promotional use. For information on translations, please e-mail, or visit /rights-permissions. ![]() SSBM Finance Inc is a Delaware corporation. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail, or visit Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). Managing Director, Apress Media LLC: Welmoed Spahr Acquisitions Editor: Spandana Chatterjee Development Editor: Laura Berendson Coordinating Editor: Divya Modi Cover designed by eStudioCalamar Cover image designed by Freepik (Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. The publisher makes no warranty, express or implied, with respect to the material contained herein. ![]() While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Trademarked names, logos, and images may appear in this book. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Game Development with GameMaker Studio 2 Sebastiano M. Cossu London, UK ISBN-13 (pbk): 978-1-4842-5009-9 Ĭopyright © 2019 by Sebastiano M. Game Development with GameMaker Studio 2 Make Your Own Games with GameMaker Language ![]()
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